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| when it exports the force, it uses the name in the Unit Name box, but sometimes I don't want to use that name, could we have a "save as" dialog box? It can default to the name in the Unit Name box for those that don't want to use a new name. | P2 | wantec | Skyhigh | | | | here are the things we would like to be able to export: Beagle active probe, Jump capable, ECM, Head Cap, 8+, 10+, physical weapons, TSM, Speed, total armor, Targeting Computer, total weapon damage | P2 | Potter | Skyhigh | | | | When you click export to MUL, it exports both forces automatically. Could you add a button for each force that will only export that specific force? | P2 | wantec | Skyhigh | | | | Include MUL search | P3 | Skyhigh | Skyhigh | | | | Load Forces only from BFB file | P4 | Jasper_Ward | Skyhigh | | | | SSW: 6.66 - Does not compute BF movement of units using Modular Armor correctly per P. 357 Strat Ops. Units still have their non-penalty MPs. | P1 | TonUp | Skyhigh | Added check for adjusted MP's in the BF calcs | | | Firing Chits - Secondary Marker Hangs over into the next chit | P1 | Jon Peters | Skyhigh | Updated the sheet to handle spacing better | | | Request: In BFB, when in Battleforce view, would it be possible to add the AC/SRM/LRM values to the base S/M/L damage values? Comparing the damage values without them is very lopsided | P1 | nckestrel | Skyhigh | Changed the view to use a new method which combines all damage at each range. | | | Save Unit XML as part of BFB file | P2 | Skyhigh | Skyhigh | Added the Mech XML output to the BFB file so that there is no need to find a file | | | Save As Scenario option | P4 | Jasper_Ward | Skyhigh | Added option that sets the "overwrite" option and saves it | |
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