SSW Fixes ('Mechs)
- Fixed physical weapons (for real this time!)
- Fixed Modular Armor not loading into list (and would fix Extended Fuel Tank and Drone Operating System too)
- Changed Vehicular Grenade Launcher so that the print sheet uses Vehic Gren Launcher to fit on page.
- Fixed Quad Mechs should not allow turrets in both torsos
- Fixed Head Turret selector
BFB Fixes (Force Balancer)
SAW Fixes (Combat Vehicles)
- Fixed Widescreen version issue
- Fixed Naval print sheet issue
- Fixed LiftEquipment issue
- Fixed Minimum Engine Weight label to update (was set to 10 and never changed before)
- Added handler so that a user can select a piece of equipment, then double-click the location and have it add to the list
- Fixed Turret removal will now remove all weapons and equipment in the location
- Fixed Rotor Internal BV Issue (rotor was not being counted in the internal points correctly)
- Fixed Trailer checkbox so that it will not reset the engine to ICE unless No Engine is selected
- Fixed Engine selector so that MP does not change automatically unless the value is higher or lower then allowed.
- Fixed Trailer unchecking will now reset Controls to 0 tons.
- Updated Weapon Info dialog to use CVSpaces for Crits instead of MechCrits.
SGT Fixes (Game Tracker [Alpha])
SQP Fixes (Quickstrike Printer)