SSW Fixes ('Mechs) - Fixed physical weapons (for real this time!) - Fixed Modular Armor not loading into list (and would fix Extended Fuel Tank and Drone Operating System too) - Changed Vehicular Grenade Launcher so that the print sheet uses Vehic Gren Launcher to fit on page. - Fixed Quad Mechs should not allow turrets in both torsos - Fixed Head Turret selector BFB Fixes (Force Balancer) - None SAW Fixes (Combat Vehicles) - Fixed Widescreen version issue - Fixed Naval print sheet issue - Fixed LiftEquipment issue - Fixed Minimum Engine Weight label to update (was set to 10 and never changed before) - Added handler so that a user can select a piece of equipment, then double-click the location and have it add to the list - Fixed Turret removal will now remove all weapons and equipment in the location - Fixed Rotor Internal BV Issue (rotor was not being counted in the internal points correctly) - Fixed Trailer checkbox so that it will not reset the engine to ICE unless No Engine is selected - Fixed Engine selector so that MP does not change automatically unless the value is higher or lower then allowed. - Fixed Trailer unchecking will now reset Controls to 0 tons. - Updated Weapon Info dialog to use CVSpaces for Crits instead of MechCrits. SGT Fixes (Game Tracker [Alpha]) - None SQP Fixes (Quickstrike Printer) - None |
