Physical weapons file updated! Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load
- Fixed Auto-Allocate methods to correctly continue even if a single location is full.
- FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV
- File saving updated to use the .saw extension in all methods
- Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine
- Updated Speed export to actually multiply by 10.8
- Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech.
- Fixed export to text issue
- Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12)
- Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides)
- Fixed Omni option available to Introductory
- Fixed CASE option available to Introductory
- Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points