News
0.7.4 Stable Released
A new stable build of SSW has been released and you can read all about it and get it Here or on the downloads page under the stable heading. I do suggest backing up your Mech and Vehicle files before using, as there was a massive change in the way that SSW handles data, as you can see below in the release notes. It is our pleasure to release Solaris Skunk Werks 0.7.4! This is a
huge update to Solaris Skunk Werks. Below the link, we have a brief
listing of the updates to SSW. One major change is the way we store
equipment. We have made it easier for users to add and edit their own
equipment with simple JSON files. See the documentation in Docs/CustomEquipment.MD for full details. You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks#solaris-skunk-werks This has breaking changes from the last release:
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0.7.3.20200101 Nightly Build Released
Happy New Years! Alright, a new quick build has been released. Please check it over and let us know any problems or issues that may crop up. We can be found on Github, the Battletech forums or even discord. It can be found Here or in the Download section of this website in the Nightly folder |
0.7.3 Stable Released
A new stable version of SSW has been published. You can get the details Here. The Download section has it as well in the Stable folder. |
New Signs of Life
So its been a while for SSW and the associated properties. The good news is that a new group has taken on the decision to work on SSW and bring it up to date with the changes and additions over the years that CGL has made to the Battletech Universe. They're taking advantage of Github and its ability to manage projects split across multiple people, so for the most part you'll be able to keep track of things there, though I'll try to update this as well. The Master unit list is being worked on and will be updated as well, we're just trying to make sure nothing got broken when things were worked on with slightly divergent paths. https://github.com/Solaris-Skunk-Werks |
0.6.83.1 Released
BREAKING CHANGES - None SSW Fixes ('Mechs) - Fixed MG Arrays caused internal error and stopped calculating weight changes BFB Fixes (Force Balancer) - None SAW Fixes (Combat Vehicles) - None SGT Fixes (Game Tracker [Alpha]) - None SQP Fixes (Quickstrike Printer) - None General Fixes - None |
0.6.83 Released
BREAKING CHANGES SSW Fixes ('Mechs) BFB Fixes (Force Balancer) SAW Fixes (Combat Vehicles) SGT Fixes (Game Tracker [Alpha]) SQP Fixes (Quickstrike Printer) General Fixes |
0.6.82 Released
This is a "getting back into the groove" build with a number of small updates and fixes as listed below. When working on changes I use the lists fromhttps://sourceforge.net/p/sskunkwerks/bugs/ so please post there if you find something wrong. SSW Fixes ('Mechs) - Fixed Claws - Fixed M-POD to be Explosive - Errata changes - Fixed Armored Command Console - Fixed Scale for Movement - Fixed issue with VGL BV calcs - Fixed UMU MTF naming BFB Fixes (Force Balancer) - None SAW Fixes (Combat Vehicles) - Fixed Fuel Cell engine not adding Power Amplifiers - Fixed Force dialog to reformat the stats into the type requested (BF, Info, TW) - Fixed issue where weapons could not be allocated to Rear when they are normally allowed - Fixed Trailer checkbox to uncheck if chassis is changed to a non-trailer type - Fixed Open Dialog Motive filter. NOTE: You will need to refresh the unit list - Set the Heat Sink spinner min to the HS needed for the weapons/equip loaded into the vee SGT Fixes (Game Tracker [Alpha]) - None SQP Fixes (Quickstrike Printer) - None |
0.6.81 Released
SSW Fixes ('Mechs) - Fixed physical weapons (for real this time!) - Fixed Modular Armor not loading into list (and would fix Extended Fuel Tank and Drone Operating System too) - Changed Vehicular Grenade Launcher so that the print sheet uses Vehic Gren Launcher to fit on page. - Fixed Quad Mechs should not allow turrets in both torsos - Fixed Head Turret selector BFB Fixes (Force Balancer) - None SAW Fixes (Combat Vehicles) - Fixed Widescreen version issue - Fixed Naval print sheet issue - Fixed LiftEquipment issue - Fixed Minimum Engine Weight label to update (was set to 10 and never changed before) - Added handler so that a user can select a piece of equipment, then double-click the location and have it add to the list - Fixed Turret removal will now remove all weapons and equipment in the location - Fixed Rotor Internal BV Issue (rotor was not being counted in the internal points correctly) - Fixed Trailer checkbox so that it will not reset the engine to ICE unless No Engine is selected - Fixed Engine selector so that MP does not change automatically unless the value is higher or lower then allowed. - Fixed Trailer unchecking will now reset Controls to 0 tons. - Updated Weapon Info dialog to use CVSpaces for Crits instead of MechCrits. SGT Fixes (Game Tracker [Alpha]) - None SQP Fixes (Quickstrike Printer) - None |
0.6.80 Released
Physical weapons file updated! Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load SSW Fixes ('Mechs) - Fixed issue with Force dialog not correctly loading unit files - Fixed fluff output on TRO BFB Fixes (Force Balancer) - Changed logs directory to uppercase (Logs) to match SSW and SAW SAW Fixes (Combat Vehicles) - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV - File saving updated to use the .saw extension in all methods - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine - Updated Speed export to actually multiply by 10.8 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech. - Fixed export to text issue - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12) - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides) - Fixed Omni option available to Introductory - Fixed CASE option available to Introductory - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points - Fixed Armor placement issues with all three buttons - Fixed double charge for Targeting Computers - Fixed File | Open and Help | About menu items - Implemented a widescreen version of the form at 1280x600 SGT Fixes (Game Tracker) - None SQP Fixes (Quickstrike Printer) - None |
0.6.79 Updated
Physical weapons file updated! Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load SSW Fixes - Fixed Auto-Allocate methods to correctly continue even if a single location is full. SAW Fixes - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV - File saving updated to use the .saw extension in all methods - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine - Updated Speed export to actually multiply by 10.8 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech. - Fixed export to text issue - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12) - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides) - Fixed Omni option available to Introductory - Fixed CASE option available to Introductory - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points |