News


0.6.77 Released

posted Jan 5, 2012 8:07 AM by George Blouin

SSW 0.6.77 is now available at http://www.solarisskunkwerks.com/downloads/

Fixed Bugs
+ SSW fails to handle excessive AMS ammo in BV calculation
+ Use Clan CASE turns off when constructiong Clan quads.
+ Error in BV calc of Mechanical Jump Boosters.
+ CSV Export include Cost
+ IS Partial Wings
+ ArtV Crit Count Issue
+ SSW 0.6.76 hangs at loading screen on Slackware Linux 13.1

+ Many BattleForce stat fixes
+ Engine Multipliers errata

Changes
+ Changed file path handling, preference only stores the base path to the ssw file location.  Index.ssi etc will only store the final part of the path (dir/filename).

Report Bugs or Request Features @ https://sourceforge.net/tracker/?group_id=249506&atid=1126342

Bug Tracker Change

posted Sep 12, 2011 3:39 PM by George Blouin

I've decided to give the SourceForge bug tracker a run, the spreadsheet has been ok but it's tough to keep track of what's going on with it.  I like the features that the SF Bug Tracker has and so I am closing down the spreadsheet and will work on copying over the open Bugs/Features in the next couple of days.


Skyhigh

0.7.76 Release

posted May 31, 2011 1:12 PM by George Blouin   [ updated May 31, 2011 4:01 PM ]

SSW 0.6.76 is now available at http://www.solarisskunkwerks.com/downloads/

Reported Bugs
 - I cannot select more than one 'Mech in the "Select Mechs" screen.
 + Arrow keys on the keyboard were being read and firing a filter action.  I have added the arrow keys to an ignore list.

 - On SRM and LRM launchers, Artemis IV is displayed in the Weapons & Equipment box. However MMLs with Artemis IV do not have it displayed in the W&E box.
 + Updated FCS check to look at all launcher types

 - I would like to see a 3rd Gyro circle added to the 'Engine / Gyro / Sensors / Life Support' damage area when a mech with a Heavy Duty Gyro is chosen, much like how records sheets in the back of Tactical Operations have them. Thank you. 
 + Added a third circle when a Heavy-Duty Gyro is present

 - Torso-mounted cockpits don't seem to be an option for Clan mechs even though TacOps says it's available to both clans.
 + Updated Torso Mounted Cockpits to allow both techs

 - "Electronics don't list their ranges.  TAG, ECM and Active probes all have ranges.  It's probably most relevant to TAG since you need to make to-hit rolls to use it."
 + Added Equipment ranges to the print output

 - Battleforce data is not taking Improved Jump Jets heat into account when calculating the stats.
 + Updated BF calcs to look at type of JJ

 - Add the ability to store custom weapons, equipment, ammo, and melee weapons in seperate files and load them into SSW.
 + Added code to allow for loading of a separate file **More below

 - Add the ability to export the current list shown in the Open dialog to a CSV file.
 + Added export option in the Open dialog

 - Existing Quad BattleMechs and All Existing IndustrialMechs don't save their Production Era Value. Standard BattleMechs do, and Quad OmniMechs do
 + Updated to store and load the production era values correctly
 
 - Updated engine BV multipliers per errata'd changes for Large engines
 
Custom Weapons and Equipment
 - I have added the ability for users to manage their custom weapons and equipment separately from the base files so that your custom data will not be overwritten each time we push out a new build.  You will create the files through the normal process (add to the ODS file, save as CSV with ; delimiters, remove the headers, then binconvert.  The only difference is that you will want to prepend "custom" to the filename.  So the files should be:
   customweapons.dat
   customphysicals.dat
   customequipment.dat
   customammunition.dat
 These files should be in the same /data/equipment directory as the standard files and will be loaded after the standard files are loaded.
 
Report Bugs and Request Features @ http://www.solarisskunkwerks.com/reports

View existing reports @ http://www.solarisskunkwerks.com/reports/existing

Email us @ devs@solarisskunkwerks.com or me @ skyhigh@solarisskunkwerks.com

Back-end changes

posted Jul 21, 2010 4:57 PM by lostinspace@solarisskunkwerks.com

SSWLib needs some major work to support all the other units you can construct under the Battletech rules.  What this means is a lot of work.  You may not see a new version for quite some time if we can help it (minor issues may be swept under the rug for a time).  Regardless, keep sending in bugs and requests and we'll keep fixing them.  We hope you enjoy the new version!

Upcoming Vacation

posted Jun 28, 2010 5:01 PM by lostinspace@solarisskunkwerks.com

Heading to Mendocino to hang out with the GF's family and see her brother (fresh back from Afghanistan).  Regardless of my thoughts on war I want to thank Elliot for his service!

Oh yeah, the program...  Somewhere in the inevitable idiocy that is 4th of July in Mendo I'm sure to find some time to get programming.  We'll be coming home early because she has to work, so that also gives me another day.  This is a good thing because I broke SSW adding in some support for Combat Vees; my new "action item".  Not to mention work, which has been so busy what with new clients, old clients, corporate asking unreasonable things like they always do, etc...

Seyla.  Here's some humor for the day:

Back in Business

posted Jun 3, 2010 12:20 PM by lostinspace@solarisskunkwerks.com

It was nice to get some time off this year but it's time to get back to work.  Lots of bugs piled up and I need to finish adding in the TW and TO equipment.  New version out as soon as I can.

Vacation days and Patchwork Armor

posted Feb 15, 2010 4:05 PM by lostinspace@solarisskunkwerks.com

What I thought was going to be an absolute nightmare turned into a neat thought-experiment.  Granted, it took about 18 hours of (admittedly lazy) programming over three days but Patchwork Armor (from Tactical Operations) should see the light of day in the next version.

Now, some people wanted other equipment, and I apologize for that, but the way I figure it I might as well get the toughest job out of the way while I had some time off from work.  The time seems to have been well-spent.  Most of the other items left to program shouldn't take more than a few hours each and don't require a good chunk of concentration to complete.

In the meantime I'm waiting on some clarification from the Catalyst Game Lab's "Powers That Be" over how to handle turrets on OmniMechs, plus there's the current laundry list I compiled while on vacation.  So I'm hoping we can get SSW out of "beta" within the next month.  SSW itself being past the beta stage doesn't mean we'll stop working on it; there's still lots to do.  But, with all the Tac Ops equipment in we can concentrate almost full-time on new editors, which can make use of any new stuff we put into SSW anyway.  'Mechs are the most complicated units to construct under the Battletech rules, so I'm glad they're nearing completion.

HTML Editor is going!

posted Jan 26, 2010 11:21 AM by lostinspace@solarisskunkwerks.com

Because we have bigger fish to fry.  The HTML Fluff Editor was a nice experiment, but the way Java handles HTML is just downright idiotic.  It doesn't work well for the exports we're doing to an existing HTML document.

Once that's been stripped from SSW (it will remain in BFB) I'm getting down to turrets and some other missing equipment for the next build.

Holidays are over

posted Jan 4, 2010 9:09 AM by lostinspace@solarisskunkwerks.com

and I've had a good long sanity break.  Time to get back to programming.

Two down!

posted Nov 20, 2009 2:00 PM by lostinspace@solarisskunkwerks.com

From the earlier posts, I have completed two of my "personal tasks", with the help of Skyhigh.  The Fluff panel has its much needed update and we have moved as much as possible into the new SSWLib (which was used in the last update.)  So, that only leaves the TacOps equipment before we can get started on SAW.  In fact, it looks like Skyhigh will preempt me and get started on SAW early, which is nice for you guys.  We'll hopefully put out a new update fairly soon.

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