News


0.7.3.20200101 Nightly Build Released

posted Jan 1, 2020, 9:27 PM by maelwys@solarisskunkwerks.com   [ updated Jan 1, 2020, 9:39 PM ]

Happy New Years!

Alright, a new quick build has been released. Please check it over and let us know any problems or issues that may crop up. We can be found on Github, the Battletech forums or even discord.

It can be found Here or in the Download section of this website in the Nightly folder

0.7.3 Stable Released

posted Jan 1, 2020, 9:23 PM by maelwys@solarisskunkwerks.com   [ updated Jan 1, 2020, 9:40 PM ]

A new stable version of SSW has been published. You can get the details Here. The Download section has it as well in the Stable folder.

New Signs of Life

posted Jan 1, 2020, 9:18 PM by maelwys@solarisskunkwerks.com

So its been a while for SSW and the associated properties. The good news is that a new group has taken on the decision to work on SSW and bring it up to date with the changes and additions over the years that CGL has made to the Battletech Universe. They're taking advantage of Github and its ability to manage projects split across multiple people, so for the most part you'll be able to keep track of things there, though I'll try to update this as well.

The Master unit list is being worked on and will be updated as well, we're just trying to make sure nothing got broken when things were worked on with slightly divergent paths.

https://github.com/Solaris-Skunk-Werks

0.6.83.1 Released

posted Sep 11, 2014, 11:09 AM by George Blouin

BREAKING CHANGES
 - None

SSW Fixes ('Mechs)
 - Fixed MG Arrays caused internal error and stopped calculating weight changes

BFB Fixes (Force Balancer)
 - None

SAW Fixes (Combat Vehicles)
 - None

SGT Fixes (Game Tracker [Alpha])
 - None

SQP Fixes (Quickstrike Printer)
 - None

General Fixes
 - None

0.6.83 Released

posted Oct 21, 2013, 4:23 PM by George Blouin

BREAKING CHANGES
 - Any custom equipment files will need to be updated as there are NEW COLUMNS.  After CI we have added a DA column to each of the sheets to represent the Dark Age.

SSW Fixes ('Mechs)
 - BF Calcs now add u instead of j to movement type when UMU's are added.
 - Fixed Open dialog to correctly calculate BV and Cost when multiple units selected
 - Updated Era year display
 - Updated Production Era choices

BFB Fixes (Force Balancer)
 - None

SAW Fixes (Combat Vehicles)
 - Fixed Cargo so that vehicles can carry more then 88 tons.
 - Fixed Open dialog to correctly calculate BV and Cost when multiple units selected
 - Updated Era year display
 - Updated Production Era choices

SGT Fixes (Game Tracker [Alpha])
 - None

SQP Fixes (Quickstrike Printer)
 - None

General Fixes
 - Re-added Recon Camera
 - Fixed MMName for Mek Taser
 - Fixed MMName for Centurion Weapon System
 - Fixed MMName for Clan Harjel
 - Fixed MMName for Mech UMU
 - Fixed MMName for ER Pulse Lasers
 - Fixed MMName for Enhanced ER PPC
 - Fixed MMName for Inferno Ammo
 - Fixed MMName for INarc and Pods
 - Fixed BV for Electronic warfare Equipment
 - Fixed BV for Claws
 - Fixed PPC Capacitor to allow addition on Mixed Tech 'Mechs
 - Ablation Armor added
 - Heat-Dissipation Armor added
 - Impact-Resistant Armor added
 - Alpha Strike Card printing
 - Radical Heat Sink added

0.6.82 Released

posted Jun 17, 2013, 12:29 PM by George Blouin   [ updated Jun 17, 2013, 12:29 PM ]

This is a "getting back into the groove" build with a number of small updates and fixes as listed below. When working on changes I use the lists fromhttps://sourceforge.net/p/sskunkwerks/bugs/ so please post there if you find something wrong.

SSW Fixes ('Mechs)
- Fixed Claws
- Fixed M-POD to be Explosive
- Errata changes
- Fixed Armored Command Console
- Fixed Scale for Movement
- Fixed issue with VGL BV calcs
- Fixed UMU MTF naming

BFB Fixes (Force Balancer)
- None

SAW Fixes (Combat Vehicles)
- Fixed Fuel Cell engine not adding Power Amplifiers
- Fixed Force dialog to reformat the stats into the type requested (BF, Info, TW)
- Fixed issue where weapons could not be allocated to Rear when they are normally allowed
- Fixed Trailer checkbox to uncheck if chassis is changed to a non-trailer type
- Fixed Open Dialog Motive filter. NOTE: You will need to refresh the unit list
- Set the Heat Sink spinner min to the HS needed for the weapons/equip loaded into the vee

SGT Fixes (Game Tracker [Alpha])
- None

SQP Fixes (Quickstrike Printer)
- None

0.6.81 Released

posted Apr 25, 2012, 3:02 PM by George Blouin

SSW Fixes ('Mechs)
 - Fixed physical weapons (for real this time!)
 - Fixed Modular Armor not loading into list (and would fix Extended Fuel Tank and Drone Operating System too)
 - Changed Vehicular Grenade Launcher so that the print sheet uses Vehic Gren Launcher to fit on page.
 - Fixed Quad Mechs should not allow turrets in both torsos
 - Fixed Head Turret selector

BFB Fixes (Force Balancer)
 - None

SAW Fixes (Combat Vehicles)
 - Fixed Widescreen version issue
 - Fixed Naval print sheet issue
 - Fixed LiftEquipment issue
 - Fixed Minimum Engine Weight label to update (was set to 10 and never changed before)
 - Added handler so that a user can select a piece of equipment, then double-click the location and have it add to the list
 - Fixed Turret removal will now remove all weapons and equipment in the location
 - Fixed Rotor Internal BV Issue (rotor was not being counted in the internal points correctly)
 - Fixed Trailer checkbox so that it will not reset the engine to ICE unless No Engine is selected
 - Fixed Engine selector so that MP does not change automatically unless the value is higher or lower then allowed.
 - Fixed Trailer unchecking will now reset Controls to 0 tons.
 - Updated Weapon Info dialog to use CVSpaces for Crits instead of MechCrits.

SGT Fixes (Game Tracker [Alpha])
 - None

SQP Fixes (Quickstrike Printer)
 - None

0.6.80 Released

posted Mar 14, 2012, 3:47 PM by George Blouin

Physical weapons file updated!  Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load

SSW Fixes ('Mechs)
 - Fixed issue with Force dialog not correctly loading unit files
 - Fixed fluff output on TRO

BFB Fixes (Force Balancer)
 - Changed logs directory to uppercase (Logs) to match SSW and SAW

SAW Fixes (Combat Vehicles)
 - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV
 - File saving updated to use the .saw extension in all methods
 - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine
 - Updated Speed export to actually multiply by 10.8
 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech.
 - Fixed export to text issue
 - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12)
 - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides)
 - Fixed Omni option available to Introductory
 - Fixed CASE option available to Introductory
 - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points
 - Fixed Armor placement issues with all three buttons
 - Fixed double charge for Targeting Computers
 - Fixed File | Open and Help | About menu items
 - Implemented a widescreen version of the form at 1280x600

SGT Fixes (Game Tracker)
 - None

SQP Fixes (Quickstrike Printer)
 - None

0.6.79 Updated

posted Mar 6, 2012, 2:48 PM by George Blouin

Physical weapons file updated!  Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load

SSW Fixes
 - Fixed Auto-Allocate methods to correctly continue even if a single location is full.

SAW Fixes
 - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV
 - File saving updated to use the .saw extension in all methods
 - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine
 - Updated Speed export to actually multiply by 10.8
 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech.
 - Fixed export to text issue
 - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12)
 - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides)
 - Fixed Omni option available to Introductory
 - Fixed CASE option available to Introductory
 - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points

0.6.79 Released

posted Mar 5, 2012, 12:20 AM by George Blouin   [ updated Mar 5, 2012, 12:21 AM ]

Added
- SAW Alpha - Solaris Armor Werks

Fixed
- Selecting a fluff image will now override all print sheets to use the selected image rather then trying to find a match
- Issue with printing forces, the force dialog now correctly constructs the file path used to load data
- Issue with displaying and sorting costs.
- Quads can now mount rear facing weapons on the front legs

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