News
0.6.83.1 Released
BREAKING CHANGES - None SSW Fixes ('Mechs) - Fixed MG Arrays caused internal error and stopped calculating weight changes BFB Fixes (Force Balancer) - None SAW Fixes (Combat Vehicles) - None SGT Fixes (Game Tracker [Alpha]) - None SQP Fixes (Quickstrike Printer) - None General Fixes - None |
0.6.83 Released
BREAKING CHANGES SSW Fixes ('Mechs) BFB Fixes (Force Balancer) SAW Fixes (Combat Vehicles) SGT Fixes (Game Tracker [Alpha]) SQP Fixes (Quickstrike Printer) General Fixes |
0.6.82 Released
This is a "getting back into the groove" build with a number of small updates and fixes as listed below. When working on changes I use the lists fromhttps://sourceforge.net/p/sskunkwerks/bugs/ so please post there if you find something wrong. SSW Fixes ('Mechs) - Fixed Claws - Fixed M-POD to be Explosive - Errata changes - Fixed Armored Command Console - Fixed Scale for Movement - Fixed issue with VGL BV calcs - Fixed UMU MTF naming BFB Fixes (Force Balancer) - None SAW Fixes (Combat Vehicles) - Fixed Fuel Cell engine not adding Power Amplifiers - Fixed Force dialog to reformat the stats into the type requested (BF, Info, TW) - Fixed issue where weapons could not be allocated to Rear when they are normally allowed - Fixed Trailer checkbox to uncheck if chassis is changed to a non-trailer type - Fixed Open Dialog Motive filter. NOTE: You will need to refresh the unit list - Set the Heat Sink spinner min to the HS needed for the weapons/equip loaded into the vee SGT Fixes (Game Tracker [Alpha]) - None SQP Fixes (Quickstrike Printer) - None |
0.6.81 Released
SSW Fixes ('Mechs) - Fixed physical weapons (for real this time!) - Fixed Modular Armor not loading into list (and would fix Extended Fuel Tank and Drone Operating System too) - Changed Vehicular Grenade Launcher so that the print sheet uses Vehic Gren Launcher to fit on page. - Fixed Quad Mechs should not allow turrets in both torsos - Fixed Head Turret selector BFB Fixes (Force Balancer) - None SAW Fixes (Combat Vehicles) - Fixed Widescreen version issue - Fixed Naval print sheet issue - Fixed LiftEquipment issue - Fixed Minimum Engine Weight label to update (was set to 10 and never changed before) - Added handler so that a user can select a piece of equipment, then double-click the location and have it add to the list - Fixed Turret removal will now remove all weapons and equipment in the location - Fixed Rotor Internal BV Issue (rotor was not being counted in the internal points correctly) - Fixed Trailer checkbox so that it will not reset the engine to ICE unless No Engine is selected - Fixed Engine selector so that MP does not change automatically unless the value is higher or lower then allowed. - Fixed Trailer unchecking will now reset Controls to 0 tons. - Updated Weapon Info dialog to use CVSpaces for Crits instead of MechCrits. SGT Fixes (Game Tracker [Alpha]) - None SQP Fixes (Quickstrike Printer) - None |
0.6.80 Released
Physical weapons file updated! Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load SSW Fixes ('Mechs) - Fixed issue with Force dialog not correctly loading unit files - Fixed fluff output on TRO BFB Fixes (Force Balancer) - Changed logs directory to uppercase (Logs) to match SSW and SAW SAW Fixes (Combat Vehicles) - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV - File saving updated to use the .saw extension in all methods - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine - Updated Speed export to actually multiply by 10.8 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech. - Fixed export to text issue - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12) - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides) - Fixed Omni option available to Introductory - Fixed CASE option available to Introductory - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points - Fixed Armor placement issues with all three buttons - Fixed double charge for Targeting Computers - Fixed File | Open and Help | About menu items - Implemented a widescreen version of the form at 1280x600 SGT Fixes (Game Tracker) - None SQP Fixes (Quickstrike Printer) - None |
0.6.79 Updated
Physical weapons file updated! Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load SSW Fixes - Fixed Auto-Allocate methods to correctly continue even if a single location is full. SAW Fixes - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV - File saving updated to use the .saw extension in all methods - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine - Updated Speed export to actually multiply by 10.8 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech. - Fixed export to text issue - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12) - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides) - Fixed Omni option available to Introductory - Fixed CASE option available to Introductory - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points |
0.6.79 Released
Added - SAW Alpha - Solaris Armor Werks Fixed - Selecting a fluff image will now override all print sheets to use the selected image rather then trying to find a match - Issue with printing forces, the force dialog now correctly constructs the file path used to load data - Issue with displaying and sorting costs. - Quads can now mount rear facing weapons on the front legs |
0.6.78 Released
SSW 0.6.78 is now available at http://www.solarisskunkwerks.com/downloads/
+Added Nova CEWS (WoR) +Added Centurion Weapon System (IP2) +Added iATMs +Added iATM ammo +Added Interface Cockpit +Added Robotic Cockpit +Added Drone Operating System +Fixed All shields now require Lower Arm Actuators +Fixed Cost/BV Breakdown display so that arm mounted weapons do not have their BV halved. +Fixed Fractional Accounting Ammo loading on Omnis +Fixed File loading issue in Force dialog +Fixed BFB Unit Export/Import - Element type warrior fails to parse Report Bugs or Request Features @ https://sourceforge.net/tracker/?group_id=249506&atid=1126342
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0.6.77 Released
SSW 0.6.77 is now available at http://www.solarisskunkwerks.com/downloads/ Fixed Bugs + SSW fails to handle excessive AMS ammo in BV calculation + Use Clan CASE turns off when constructiong Clan quads. + Error in BV calc of Mechanical Jump Boosters. + CSV Export include Cost + IS Partial Wings + ArtV Crit Count Issue + SSW 0.6.76 hangs at loading screen on Slackware Linux 13.1 + Many BattleForce stat fixes + Engine Multipliers errata Changes + Changed file path handling, preference only stores the base path to the ssw file location. Index.ssi etc will only store the final part of the path (dir/filename). Report Bugs or Request Features @ https://sourceforge.net/tracker/?group_id=249506&atid=1126342 |
Bug Tracker Change
I've decided to give the SourceForge bug tracker a run, the spreadsheet has been ok but it's tough to keep track of what's going on with it. I like the features that the SF Bug Tracker has and so I am closing down the spreadsheet and will work on copying over the open Bugs/Features in the next couple of days. The SF Bug Tracker for SSW can be found at https://sourceforge.net/tracker/?func=add&group_id=249506&atid=1126342 Skyhigh |
