News


0.6.81 Released

posted Apr 25, 2012, 3:02 PM by George Blouin

SSW Fixes ('Mechs)
 - Fixed physical weapons (for real this time!)
 - Fixed Modular Armor not loading into list (and would fix Extended Fuel Tank and Drone Operating System too)
 - Changed Vehicular Grenade Launcher so that the print sheet uses Vehic Gren Launcher to fit on page.
 - Fixed Quad Mechs should not allow turrets in both torsos
 - Fixed Head Turret selector

BFB Fixes (Force Balancer)
 - None

SAW Fixes (Combat Vehicles)
 - Fixed Widescreen version issue
 - Fixed Naval print sheet issue
 - Fixed LiftEquipment issue
 - Fixed Minimum Engine Weight label to update (was set to 10 and never changed before)
 - Added handler so that a user can select a piece of equipment, then double-click the location and have it add to the list
 - Fixed Turret removal will now remove all weapons and equipment in the location
 - Fixed Rotor Internal BV Issue (rotor was not being counted in the internal points correctly)
 - Fixed Trailer checkbox so that it will not reset the engine to ICE unless No Engine is selected
 - Fixed Engine selector so that MP does not change automatically unless the value is higher or lower then allowed.
 - Fixed Trailer unchecking will now reset Controls to 0 tons.
 - Updated Weapon Info dialog to use CVSpaces for Crits instead of MechCrits.

SGT Fixes (Game Tracker [Alpha])
 - None

SQP Fixes (Quickstrike Printer)
 - None

0.6.80 Released

posted Mar 14, 2012, 3:47 PM by George Blouin

Physical weapons file updated!  Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load

SSW Fixes ('Mechs)
 - Fixed issue with Force dialog not correctly loading unit files
 - Fixed fluff output on TRO

BFB Fixes (Force Balancer)
 - Changed logs directory to uppercase (Logs) to match SSW and SAW

SAW Fixes (Combat Vehicles)
 - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV
 - File saving updated to use the .saw extension in all methods
 - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine
 - Updated Speed export to actually multiply by 10.8
 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech.
 - Fixed export to text issue
 - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12)
 - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides)
 - Fixed Omni option available to Introductory
 - Fixed CASE option available to Introductory
 - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points
 - Fixed Armor placement issues with all three buttons
 - Fixed double charge for Targeting Computers
 - Fixed File | Open and Help | About menu items
 - Implemented a widescreen version of the form at 1280x600

SGT Fixes (Game Tracker)
 - None

SQP Fixes (Quickstrike Printer)
 - None

0.6.79 Updated

posted Mar 6, 2012, 2:48 PM by George Blouin

Physical weapons file updated!  Please double check Hatchet, Sword, Claw wielding Mechs as we had an error in our data file that caused those designs not to load

SSW Fixes
 - Fixed Auto-Allocate methods to correctly continue even if a single location is full.

SAW Fixes
 - FCS (ArtIV/ArtV/Apollo) updated to load correctly and now reduce tonnage and affect BV
 - File saving updated to use the .saw extension in all methods
 - Using "Clear" on the equipment list will now adjust the HS back to the base of the config or the free heat sinks in the engine
 - Updated Speed export to actually multiply by 10.8
 - Added CASE checkbox that will auto-add the correct type (IS or Clan) or will ask to use for Mixed tech.
 - Fixed export to text issue
 - Fixed Engine Rating for units that cause non-5 divisible increments (32t WiGE moving 12)
 - Fixed Heat sinks when engine type changes (re-adjusts to max required or amount engine provides)
 - Fixed Omni option available to Introductory
 - Fixed CASE option available to Introductory
 - Fixed Print issue where no data shows and some dots do not, now shows all data, but armor dots may not reflect full number of points

0.6.79 Released

posted Mar 5, 2012, 12:20 AM by George Blouin   [ updated Mar 5, 2012, 12:21 AM ]

Added
- SAW Alpha - Solaris Armor Werks

Fixed
- Selecting a fluff image will now override all print sheets to use the selected image rather then trying to find a match
- Issue with printing forces, the force dialog now correctly constructs the file path used to load data
- Issue with displaying and sorting costs.
- Quads can now mount rear facing weapons on the front legs

0.6.78 Released

posted Jan 31, 2012, 11:50 AM by George Blouin

SSW 0.6.78 is now available at http://www.solarisskunkwerks.com/downloads/

+Added Nova CEWS (WoR)
+Added Centurion Weapon System (IP2)
+Added iATMs
+Added iATM ammo
+Added Interface Cockpit
+Added Robotic Cockpit
+Added Drone Operating System

+Fixed All shields now require Lower Arm Actuators
+Fixed Cost/BV Breakdown display so that arm mounted weapons do not have their BV halved.
+Fixed Fractional Accounting Ammo loading on Omnis
+Fixed File loading issue in Force dialog
+Fixed BFB Unit Export/Import - Element type warrior fails to parse

0.6.77 Released

posted Jan 5, 2012, 8:07 AM by George Blouin

SSW 0.6.77 is now available at http://www.solarisskunkwerks.com/downloads/

Fixed Bugs
+ SSW fails to handle excessive AMS ammo in BV calculation
+ Use Clan CASE turns off when constructiong Clan quads.
+ Error in BV calc of Mechanical Jump Boosters.
+ CSV Export include Cost
+ IS Partial Wings
+ ArtV Crit Count Issue
+ SSW 0.6.76 hangs at loading screen on Slackware Linux 13.1

+ Many BattleForce stat fixes
+ Engine Multipliers errata

Changes
+ Changed file path handling, preference only stores the base path to the ssw file location.  Index.ssi etc will only store the final part of the path (dir/filename).

Report Bugs or Request Features @ https://sourceforge.net/tracker/?group_id=249506&atid=1126342

Bug Tracker Change

posted Sep 12, 2011, 3:39 PM by George Blouin

I've decided to give the SourceForge bug tracker a run, the spreadsheet has been ok but it's tough to keep track of what's going on with it.  I like the features that the SF Bug Tracker has and so I am closing down the spreadsheet and will work on copying over the open Bugs/Features in the next couple of days.


Skyhigh

0.7.76 Release

posted May 31, 2011, 1:12 PM by George Blouin   [ updated May 31, 2011, 4:01 PM ]

SSW 0.6.76 is now available at http://www.solarisskunkwerks.com/downloads/

Reported Bugs
 - I cannot select more than one 'Mech in the "Select Mechs" screen.
 + Arrow keys on the keyboard were being read and firing a filter action.  I have added the arrow keys to an ignore list.

 - On SRM and LRM launchers, Artemis IV is displayed in the Weapons & Equipment box. However MMLs with Artemis IV do not have it displayed in the W&E box.
 + Updated FCS check to look at all launcher types

 - I would like to see a 3rd Gyro circle added to the 'Engine / Gyro / Sensors / Life Support' damage area when a mech with a Heavy Duty Gyro is chosen, much like how records sheets in the back of Tactical Operations have them. Thank you. 
 + Added a third circle when a Heavy-Duty Gyro is present

 - Torso-mounted cockpits don't seem to be an option for Clan mechs even though TacOps says it's available to both clans.
 + Updated Torso Mounted Cockpits to allow both techs

 - "Electronics don't list their ranges.  TAG, ECM and Active probes all have ranges.  It's probably most relevant to TAG since you need to make to-hit rolls to use it."
 + Added Equipment ranges to the print output

 - Battleforce data is not taking Improved Jump Jets heat into account when calculating the stats.
 + Updated BF calcs to look at type of JJ

 - Add the ability to store custom weapons, equipment, ammo, and melee weapons in seperate files and load them into SSW.
 + Added code to allow for loading of a separate file **More below

 - Add the ability to export the current list shown in the Open dialog to a CSV file.
 + Added export option in the Open dialog

 - Existing Quad BattleMechs and All Existing IndustrialMechs don't save their Production Era Value. Standard BattleMechs do, and Quad OmniMechs do
 + Updated to store and load the production era values correctly
 
 - Updated engine BV multipliers per errata'd changes for Large engines
 
Custom Weapons and Equipment
 - I have added the ability for users to manage their custom weapons and equipment separately from the base files so that your custom data will not be overwritten each time we push out a new build.  You will create the files through the normal process (add to the ODS file, save as CSV with ; delimiters, remove the headers, then binconvert.  The only difference is that you will want to prepend "custom" to the filename.  So the files should be:
   customweapons.dat
   customphysicals.dat
   customequipment.dat
   customammunition.dat
 These files should be in the same /data/equipment directory as the standard files and will be loaded after the standard files are loaded.
 
Report Bugs and Request Features @ http://www.solarisskunkwerks.com/reports

View existing reports @ http://www.solarisskunkwerks.com/reports/existing

Email us @ devs@solarisskunkwerks.com or me @ skyhigh@solarisskunkwerks.com

Back-end changes

posted Jul 21, 2010, 4:57 PM by lostinspace@solarisskunkwerks.com

SSWLib needs some major work to support all the other units you can construct under the Battletech rules.  What this means is a lot of work.  You may not see a new version for quite some time if we can help it (minor issues may be swept under the rug for a time).  Regardless, keep sending in bugs and requests and we'll keep fixing them.  We hope you enjoy the new version!

Upcoming Vacation

posted Jun 28, 2010, 5:01 PM by lostinspace@solarisskunkwerks.com

Heading to Mendocino to hang out with the GF's family and see her brother (fresh back from Afghanistan).  Regardless of my thoughts on war I want to thank Elliot for his service!

Oh yeah, the program...  Somewhere in the inevitable idiocy that is 4th of July in Mendo I'm sure to find some time to get programming.  We'll be coming home early because she has to work, so that also gives me another day.  This is a good thing because I broke SSW adding in some support for Combat Vees; my new "action item".  Not to mention work, which has been so busy what with new clients, old clients, corporate asking unreasonable things like they always do, etc...

Seyla.  Here's some humor for the day:

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